By Cathy Blair
Game and CD
For grades 3 - 6
This team game is all about teaching what the elements of music sound like. The companion CD includes more than 100 audio examples that will be used during game play.
In the first quarter, students will listen and describe melodic direction.
In the second quarter, they listen and choose terms including dynamics, accents, forms and ensembles.
The third quarter is all about identifying instruments by sound. Instruments heard are flute, oboe, clarinet, (alto) saxophone, bassoon, F horn (French horn), trumpet, trombone, tuba, violin, cello, string bass, electric bass, xylophone, vibraphone, timpani, conga drums, guiro, piano, and synthesizer.
Students will perform 4-beat rhythms in the fourth quarter. The first 18 rhythms use quarter notes and rests, eighth notes and half rests. Rhythms 19-28 add syncopation and dotted quarter note with an eight note. The next set of 16 rhythms adds triplet eighth notes, and four sixteenth notes.
If overtime is required (or you want to change the focus of one of the other quarters), music styles will decide the game.
Set includes the Teacher's Guide, CD, and more than 50 sturdy flashcards on brightly colored cardstock.
Teacher's Guide Contents:
Game Play and Rules
1st Quarter: Melody
2nd Quarter: Terms
Music Terms Word Bank (reproducible)
Music Terms Definition List (reproducible)
3rd Quarter: Instrument Identification
Instruments Word Bank (reproducible)
4th Quarter: Rhythms
Overtime: Music Styles
Music Styles Word Bank (reproducible)
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