Rhythm Games for Perception and Cognition By Robert Abramson Book and 2 CDs 36 pages Basic Dalcroze game-forms help students translate aural sensation into physical action. Develops rapid communication between the ears (listen), the brain (analyze), and the body (act). 3 basic game-forms are presented and analyzed: Quick Reaction (similar to Simon Says); Follow (develops the ability to adjust physical reactions in a flexible & quick manner to rapidly changing musical situations); and Interrupted Canon (similar to Follow the Leader - recreating what is just observed while simultaneously observing the next sequence of moves). Within these basic game-forms are many variations. Piano accompaniments are on the CD.
Contents: Introduction; Teacher's Note; Prelude to Chapter 1.
Chapter 1 - Tempo Games: Passing the Ball- Moderate Tempo, Passing the Ball- Fast Tempo, Passing the Ball- Slow Tempo, Passing the Ball- Accelerando & Ritardando, Bounce & Catch, Catching the Ball, Clapping the Beat, Swinging the Beat, Orchestrating the Body, Walking the Beat, Which Part Moves, Skipping or Galloping the Beat, Counting to 8.
Chapter 2 - Dynamics Games: Swinging (Loud, Medium, Soft), Trees in the Wind, Paws on the Floor, The 5 Steps, The 5 Claps, The 5 Steps & the 5 Claps, Swinging the Circle, Meeting the Line.
Chapter 3 - Accent Games: Statues, Round & Straight, Change Direction, Jump the Puddle, Jump & Turn, Words & Changes, Punching the Bag.
Chapter 4 - Games of Rests: Can You Stop Can You Start, The Disappearing Beats, The Mysterious Reappearance of the Missing Beats, Fill It In.
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