Whirligig Games Online Access Site License for 11+ Seats

By Keys to Imagination
Item No. 550167
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Do you have access to tablets or Chromebooks and aren't sure how to use them in the music classroom? The Whirligig web-based music games allow you to play on ANY tech device with 30+ students interactively as a class! There is nothing to download or install.  Teacher calling cards are displayed
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$50.00
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Description

Do you have access to tablets or Chromebooks and aren't sure how to use them in the music classroom?

The Whirligig web-based music games allow you to play on ANY tech device with 30+ students interactively as a class! There is nothing to download or install.  Teacher calling cards are displayed using a Smartboard or projector, and students access game boards on their devices.

 All Games:
The teacher logs on to the website with his or her username and password, selects a game (Legato Lake, Don't Fret, Rhythm Riot or Spelling Bee) and level, and display the calling cards to students using a projector, Smart Board or another device.

Students log in to the same website with a username and password given by the teacher (one login code per class) and open a randomized game board on his or her device for the corresponding game.
Students click or tap the answers on his or her device to cover it with a wink.

Legato Lake and Don't Fret:
Introduce, review and reinforce music terms and symbols resulting in a better understanding and awareness them in their pieces.  
Be the first to catch all the fish (Legato Lake) or cover all of your guitar picks (Don't Fret) by covering all of the music symbols on your game board) and win the game!

The price for this 11+ seat site license is $50 per seat.

Concepts Covered:
Legato Lake Classroom Primer:
Whole Note, Dotted Half Note, Half note, Quarter Note, Eighth Note
Ascending and Descending Notes (Notes Going Up on Staff, Notes Going Down on Staff)
Musical Alphabet Ascending and Descending
LH and RH
Piano, Forte
Space Note, Line Note
Treble Clef Sign, Bass Clef Sign
Middle C for Treble Clef, Middle C for Bass Clef
Steps, Skips in Spaces, Skips on Lines, Repeated Notes
Staff
Repeat Sign, Double Bar Line
Quarter Rest
Tempo

Legato Lake Level 1:
Treble clef, Bass clef
Flat, Sharp, Natural
Tie
Slur (Legato), staccato, Staccato
Accent
Mezzo forte, Mezzo piano
Fermata
Octave
Crescendo, Diminuendo (decrescendo)
Time signatures
Quarter rest, Half Rest, Whole Rest, Eighth Rest
Andante, Moderato, Allegro
Ritardando (rit.)

Don't Fret Level 1:
Accent
Treble Clef, Bass Clef
Crescendo, Diminuendo
Dynamics, Forte, Piano, Mezzo Forte, Mezzo Piano
Eighth Note, Eighth Rest
Quarter Rest, Half Rest, Whole Rest
Fermata
Flat, Sharp, Natural
Repeat Sign
Slur, Tie
Staccato
Staff
Time Signature

Don't Fret 2:
Cut Time, Common Time, Eighth Time
Ritardando, A tempo
Tempo, Allegro, Andante, Moderato
Chord, Coda
D.C. (Da Capo) and D.S. (Dal Segno), Fine
Eighth Note Triplet
First and Second Endings
Interval
Key Signature
Legato
MM Marking
Molto
Octave Sign
Poco
Scale
Sixteenth Note, Sixteenth Rest
Subdivide
Tenuto

Don't Fret Level 3:
Accelerando
Allargando
Double Flat, Double Sharp
Enharmonic
Grand Pause
Largo, Lento, Adagio
Leggiero
Maestoso
Marcato
Meno Mosso
Ostinato
Piu Mosso
Rallentando
Ritenuto
Rubato
Sempre
Sforzando
Stretto
Subito
Trill
Turn
Vivace, Presto, Vite
Mordent
Appogiaturra, Grace Note
 
Rhythm Riot
Students learn to perform rhythms with ease and independence while having fun!
Exposing students to many different combinations of notes and rests, students clap or perform the given rhythm on instruments.  Adding the tempo button and setting the metronome and then performing the rhythm at the given tempo helps students gain an understanding of the effect that tempo has on the speed of the notes.  Rhythms are color-coded by time signature on both the calling card and the game boards making it easier to find the called rhythm. Be the first to get a riot, which is a row, column, or diagonal row of covered rhythms to win the game!

Rhythms Covered:
Rhythm Riot Level 1:
Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest
Played in 2/4, 3/4 and 4/4 Time

Rhythm Riot Level 2:
Eighth Notes, Eighth Rest, Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest
Played in 2/4, 3/4 and 4/4 Time

Rhythm Riot 3:
Dotted Quarter Note, Eighth Note Triplet, Syncopation, Sixteenth Note, Sixteenth Rest, Eighth Note, Eighth Rest, Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest
Played in 2/4, 3/4 and 4/4 Time

Rhythm Riot Level 4:
Dotted Eighth Note, Quarter Note Triplet, Triplets, and Duplets in the Same Measure, Syncopation, Dotted Quarter Note, Eighth Note Triplet, Sixteenth Note, Sixteenth Rest, Eighth Note, Eighth Rest, Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest
Played in 2/4, 3/4 and 4/4 Time

Rhythm Riot Level 5:
Eighth Note, Eighth Rest, Quarter Note, Dotted Quarter, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest
Played in Compound Meter Played in 3/8, 6/8 and 9/8

Rhythm Riot Level 6
Eighth Note, Eighth Rest, Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest
Played in Half Time 2/2, 3/2 and 4/2
 
Note Wordy Spelling Bee
Your students will be buzzing about this new classroom note reading game!

Choose the range of notes you wish to drill (treble, bass or combination).  Treble and bass may be displayed side by side. Players must identify the notes and choose which one of that particular letter to mark off on their game board.  Points are scored for completing words. Smaller words are worth less than larger words. This game is self-correcting and will not allow students to mark incorrect answers.  Also, they are only allowed one chance to answer for each card to ensure they aren't simply guessing.

The game ends when either:
1) one player has completed 5 of the 10 words on their game board.  Then, the person with the highest score in their honeypot is the winner.
2) one player completes all their words.  The first person to complete their words is the winner. 
3) the teacher chooses a time limit for the game and the player with the most points is the winner.

 

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